VIRTUAL REALITY ANIMATION AS AN INSTRUCTIONAL METHOD IN VISUAL ARTS TRAINING AMIDST DWINDLING ECONOMY AND INSECURITY

Olanivi Michael AJADI(1),


(1) Department of Fine and Applied Arts Oyo State College of Education, Lanlate, Nigeria
Corresponding Author

Abstract


Virtual reality (VR) animation has been an impetus for educational delivery system in most countries with the vision of meeting 21 century realities. Virtual reality is a hypothetical three-dimensional visual world created by a computer in which the user wears special tight-fitting spectacles to move about in the animated world and interact with objects as if they were inside it. No doubt, educational programmes have witnessed myriad of changes through vivification of images into three-dimensional dynamism on computer screen. Amidst the dwindling economy and national insecurity, however, virtual reality animation and model animation could be the driving force for achieving better delivery system in visual arts and enhance motivational pedagogy that could overturn dwindling enrolment in Nigerian colleges of education. Evidently, delivery system of visual arts training in Nigerian colleges of education demands urgent attention in order to meet technological pedagogy that can attend to Nigerian youths emancipation and developmental capacity in modern software, hardware and practical-oriented-activities. The paper, therefore, examines the prospects of digital animation as a pedagogical system in achieving visual arts training for sustainable development among the collegian youths. In order to achieve this, the paper discusses artistic software of two-dimensional effects or inanimate objects that can be turned into moving visual representations of three-dimensional (3-D) life for better explication of visual arts subjects in practical application. The effectuation of this approach will provide virtual delivery system for practical-oriented-courses in visual arts amidst the state of being susceptible to attack and prevent capital-intensive.

Keywords


Dwindling Economy, National Insecurity, Pedagogical System, Virtual Reality (VR) Animation and Visual arts

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